It was never your line in the first place so if that’s the case, you did the right thing. You put your car in the vortex of danger and survived, either because the car ahead yielded (unlikely) or, you lifted off the throttle. Poor pass attempts and over-defending costs time There’s simply no room for error in this zone, and backing off the throttle at this stage is going to severely slow you down (although it will save your race). The hole you thought you saw on the outside is closing rapidly because the lead car is using all of the circuit width and headed for the exit kerb. If you’re attempting a pass on the outside, and you’re not in the lead car’s peripheral vision, it’s already too late to safely make the pass. This treacherous triangle is formed by the apex, the track-out point of the lead car, and the outside edge of the road. The Exit Vortex of Danger presents a risk of contact in the mid-corner to exit phase of the corner. In sim racing, it’s far less likely that the driver ahead has seen you, and, if you’re executing a “half pass”, there’s a good chance you’re going to make contact: The Exit Vortex of Danger Max is depending on the driver ahead 1) being aware he’s there and b) preferring to avoid a collision. Whether you approve of that or not, it realy doesn’t teach good racecraft fundamentals. This is very much how Max Verstappen drives. In real Motorsport this sort of pass attempt is dangerous, but it’s possible that the driver ahead has seen this and wants to avoid a collision. It’s really clear that the (red) car behind is not going to make this pass work! ( source) On a corner entry, it’s far too tempting to put your nose into the direct path that the car ahead is likely to follow. My switchback pass at Silverstone GP in my Radical SR3 rsx The Vortex of DangerĬommonly, inexperienced drivers end up in what’s known as the “vortex of danger”. Usually, the best answer to defense is to jump back on the racing line so that you can get the better exit out of the corner and, attempt to make the pass cleanly with the extra pace you’ve gained by driving the racing line.Īnd don’t worry, it does come good in the end: Stay focused on the task at hand and be prepared to react quickly if the other driver tries to defend their position. Look for any openings in the other driver’s line and make your move confidently. When you’re ready to attempt an overtake, make sure you have a clear and decisive plan of action. Is it fast on the straight but slow in the corners? Does it have a tendency to understeer or oversteer? What lines is the car ahead taking while under pressure? Are tehy making mistakes because you’re behind them? This knowledge will give you an advantage when it comes to choosing the right moment to make your move. Next, you need to study the car you’re trying to overtake. This will allow you to anticipate and plan your overtaking maneuver well in advance. You should know the car’s braking performance when it’s likely to lock up, where the braking points and turn-in points are on the track, and the apexes, and exits for each corner. You need to have a good understanding of the car you’re driving and the track you’re racing on. If you can’t beat them to the apex (without overshooting and running wide after), don’t make the move. It’s much better to build into an overtaking maneuver you can make your opponent defend and cut back to the racing line or, staying absolutely behind the car ahead go for a far better exit and make the pass on the straight. The TL DR of overtaking: Watch your opponent. I’ve had to learn the hard way, myself – being the subject of a video titled “how not to overtake” is, slightly ego bruising: So the risk is far higher even if the deterrent is virtually non-existent. These deterrents don’t exist in sim racing, nor does that all-important sense of periphery you don’t instinctively know the position of a car alongside you in the sim. If you do something particularly stupid you’re likely to end your own race, cost yourself a lot of money, and likely cause the same for another driver too. Racecraft, then, is drummed into us from a very early point. There are historic race meetings where it is a rule that you meet 50% of the damage bill if you’re the cause of a collision. This is doubly important in historic racing where (as I have experienced) you might find yourself next to an original racing Aston Martin DB5. We’re all there to have fun, not hurt people, and certainly not cost ourselves tens of thousands in repair bills. What you have to remember is that even what feels like a gentle tap in a saloon car could be enough to cause serious harm to a driver in a Formula car. Save a few categories, this rule is very much accepted by all the drivers involved. Whenever we attend a driver’s briefing in real life, we’re always reminded that Motorsport is a non-contact sport.
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